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FREE THEATRE GAMES
Repertoire of Games
Lesson One. 7-11 years olds
The games this month come in the form of exercises that were used in two
education drama lessons to prepare children for a role-play interactive
drama. The workshops aims to introduce drama to children who have little
or no experience as well as develop skills of observation, listening,
and cooperation. Each lesson lasted 1-½ hours. The games are in
no particular order; they simply represent a repertoire of games presented
as seemed instinctively appropriate to the particular conditions of the
classroom and responses of the children. You might select three preparation
Games of a couple of circle games and assess what communication and interpreting
exercises you give them - leave at the very least forty five minutes for
these.
Preparation Games
The Bomb and the Shield:
You need a hall or big empty space for this game. The class is asked to
spread out evenly around the hall. Individually everyone is to secretly
choose someone in the room, they tell no- one not even the person they
have chosen. You tell them that person is a bomb. Everyone then secretly
choose a second person, that person is his or her shield. On a given cue
they are all to move as far away from their bomb as possible and keep
their shield between them and their bomb. They are to freeze and stand
still when you tell them to stop. "The aim of the game is to have
the shield between you and the bomb when I stop you."
King of the Street
Again you need a big space for this game. Select someone to be The King
of the Street. That person stands at the far side of the hall touching
the wall. The rest of the class are to stand against the opposite wall.
The game is played like this: The main class are to secretly agree a place
that they come from (China, India, France etc) and a job or activity they
do there (eat with chopsticks, wash elephants, eat snails etc). The facilitator
may have to help them with this initially. Once the decision is made they
all approach the King of the Street. They should stand close, perhaps
all having to cross an agreed line. There is then a little routine dialogue.
The group say - "We want to speak to the King of the Street"
The King of the street says - "I am the King of the street, where
do you come from?" The group say, "We come from China"
or whatever their chosen place is; It should be a clue to the activity.
The King of the street then says - "And what do you do?" The
group then mime the activity with no talking or sound. The King of the
street will call out what s/he thinks it is when they call out the right
activity the group rush back to their 'home' wall on the other side of
the hall avoiding being tagged by the King of the street who chases after
them. Any of the group who were caught by the King of the street joins
his palace to become chasers. A new place and activity is decided and
so the game continues until one person is left.
Sound Houses
The class divide in half. The easiest way to do this is to ask them to
get in pairs and call themselves A and B. Ask the A's to spread equally
about the hall so they can turn slowly with their arms out without touching
anyone else. They are to be the 'sound houses' and should make a very
quiet "beep, beep, beep" sound. It should be barely audible.
The B's are then asked to spread around the hall in amongst the sound
houses. They are to close their eyes and move slowly round the hall very
softly whispering their name. The moment a 'B' collides with anyone else
they become a sound house by standing still, opening their eyes and 'beeping'.
The aim of the game is to survive for as long as possible.
The Line Game
Divide class into two or three equal groups. The starting point is standing
in a line one behind the other. They are then told to re-order by a given
attribute (Birthdays, first letter of their Christian name; surname, middle
name, Mother's first name etc) They race to get in line in a given order
and finish by sitting up straight and still on the floor)
Group Instinct - Walking and Stopping
To start, say to the class that you are going to ask them to walk around
the room in every direction, however they are to stop walking as soon
as they can, but they must all stop at the same time. That is they must
collectively 'find' the moment to stop together. Stress that no-one should
lead but sense the whole group is slowing and follow that trend till everyone
stops. Then they should all sense the moment to start moving again. Continue
for a few turns.
Circle Games
All these games are with the whole class standing in a circle.
Yachting Pond
The facilitator chooses someone from the group and stands directly behind
them. Imagine that the space within the circle is a pond and you are about
to launch a toy yacht across it. Ask the chosen person to close their
eyes and tell them that you are going to push them gently across the circle
and they should walk across with eyes closed, maintaining the same steady
speed all the way across. As they reach the other side of the circle,
whomever they are walking towards should receive them gently by holding
their shoulders. They then swap places, the one who has just travelled
launching the person who received them. Once they have this going and
the trust has built up you might try sending a second yacht ensuring the
two crossing the circle don't collide. The 'yachts' are the responsibility
of the person who launched them until they reach the other side of the
circle. The atmosphere for this game should be concentrated and gentle.
Eye Contact Crossing
The facilitator selects someone from the circle and instructs him or her
to get eye contact with someone on the opposite side. They are then to
walk towards them. The person they are walking towards should be aware
they have been chosen and instantly get eye contact with someone opposite
them; they should have left they space before the person walking towards
them gets there. And so the exercise continues. It demands that everyone
in the circle pays attention, and be 'available' to the person looking
to make eye contact. Once they have established concentration you could
instigate another person to play, so two people will be crossing at any
given time.
Find the Leader
Someone is chosen to be the 'leader'. They are to move slowly, always
facing the centre of the circle. Everyone else is to 'mirror' the leaders
movements. The leader should move slowly to enable them to follow as accurately
as possible. Ask the followers of the movement to look ahead. Those opposite
the leader are in a position to see him or her but those standing on the
same side of the circle as the leader have to rely on following a follower.
Once they have established how it works select someone to be a detective
and ask them to leave the room. While they are out of the room point to
someone to lead and get the movement going again; then invite the 'detective'
into the centre of the circle where they have to identify the leader.
I generally warn people I only allow them one guess so they should take
their time to be sure they have the right person. If they identify the
leader ask how - their answers often teach us to become better followers
and leaders.
Changing Poses
Choose a 'detective' to stand in the middle. Initially they are to close
their eyes. While the detective's eyes are closed everyone in the circle
is asked to 'strike a pose'. They should be sure its comfortable and they
hold it still for some while. The detective then opens their eyes. The
people posing should try and change position by a tiny margin. The detective
catches people out by a) seeing them move, at which point the person caught
sits down or b) identifies how they moved ("your hand was flat now
it's a fist" for example), in which case the person being accused
of moving either sits down if the detective is right or stands perfectly
still. They do not defend themselves, if they do or they move they are
out anyway.
OBSERVATION SEEING
Find the one with the coin
Get the group to mime passing a coin surreptitiously while walking about
the space, when everyone is moving around passing a mime coin slip in
a real coin. Stop them. Tell them there is now a real coin moving around
and select a detective to watch as the passing continues. They have to
catch the person with the coin among the fakers. I generally ask the group
to stop so the detective gets the chance to ask individuals if they have
the coin - the person with the coin should lie, of course. The detective
can only accuse once.
The Kim Game
Set out a table of fifteen to twenty objects, some recognisable others
less easily identifiable. Let the class look at it for a minute, then
cover the items or ask the group to look away and remove or change the
position of one or more. The class is to try and identify the changes.
Who is Missing?
Ask everyone to run around the hall. Then ask them to stop, stand still
and close their eyes. Secretly select a child to hide or leave the room,
by tapping them on the shoulder. The class is then to open their eyes
and run again. When they freeze again they have to identify who's missing.
LISTENING
Chinese Whispers
In a circle, the facilitator whispers a phrase to someone and it gets
passed around the circle. People can only whisper it once and people simply
pass on what they heard or think they heard. Compare the first statement
with the second. The famous WW War phrase was the order sent along the
trenches "send reinforcements we're going to a dance" ending
up as: " send three and four pence we're going to a dance"
Listen to sounds inside and
outside
Ask everyone to find a space where they can lie quietly on the floor with
their eyes closed. Ask them to listen to the sounds outside the room.
The facilitator can then click their nail and move around the room and
ask them to listen and stay in touch with where it's moving. Then ask
them to cup their hands over their ear and mouth (so the 'shell' made
by their hands enclose their ear and mouth within the same hollow). They
should then listen to their listen to breathing now that it's amplified.
Ask them to breath so quietly they can't hear themselves. Ask them to
whisper a story to themselves so only they can hear. Say: "Careful
I'm coming round to try and hear you," and do.
Whispering in pairs
Following on from the previous exercise get them to whisper stories to
each other in pairs. Again, creep round to try and overhear them.
Greetings your Majesty
Select someone to play the King or Queen and have him or her sit on a
throne blindfolded. Someone is selected to approach and say "Greetings
you Majesty" The King or Queen has to guess who it is. Children should
be encouraged to disguise their voice
Communicating & Interpreting
Back Writing
A simple warm up communication game: Work in pairs, one standing behind
the other; the person behind writes a message on the back of the one in
front. There should be no talking; capital letters are easier than lower
case. It should also be taken slowly, a letter at a time; you can use
punctuation marks and wipe the back with a flat of the hand at the end
of each word. You play a form of Chinese whispers if A writes on B's back
and C copies it onto C's back etc, any number of people standing in a
line.
How do I use this?
This exercise is about giving instructions. The facilitator plays the
student and the class become the instructors. The facilitator presents
an object and says 'How do I use this?' When the group then start explaining,
follow the instruction as literally as you can but wherever possible different
to the correct way. If, for example you present a telephone and they say
you pick it up and put it top your ear, pick up the entire telephone and
put the base to your ear. An old BT telephone with a dial is a great object
but you might also try putting up a deck chair.
Drawing This
Have one person to draw and another or other's to instruct. The instructors
are given a simple line drawing of say a house, a cat, a camera, an open
envelope etc. They then have to describe the picture to the drawer step
by step without telling them what it is or using words associated with
it. The instructors shouldn't be able to see what the drawer is doing
until it's completed.
Incident Room
Two people look at a photograph of an incident. I like to use a slide
in one of those small hand held viewfinders; it somehow adds status to
the picture. These two people then describe what they see to the others
who can ask questions to draw out as much information as possible. The
group ask questions, imagining the two viewers are witnesses to the event.
The witnesses will have answers that are factual (describing what they
see) and speculative (interpreting what's going on). When everyone feels
they have a true idea of the event the photograph can be revealed, and
compared to people's imagined picture. I often use a photograph/ slide
of young girls trying to push through a row of policemen; the clues suggest
they are excited about seeing a celebrity. I would then prompt them by
asking questions like:
- What is the picture about? Describe it.
- What is the situation, what's happening?
- When and where is the situation?
- Who are the people? How can you tell?
- What can you tell about their age, clothes?
- What do you imagine the people are feeling?
- What might happen next?
- What does the picture make you feel?
- Put yourself in the place of the photographer what's
happening behind you?
- What's happening behind the policeman's back?
Alternatively the whole class may look at a slide and describe it to
two people who sit with their backs to it.
Interpreting Pictures
Get everyone to look at a picture and help then though questioning to
interpret it. Suppose I give them this cartoon to look at
(See illustration) I may ask questions such as:
- Who is involved in the conflict?
- How did it start?
- Why has it happened?
- What does each person/side hope to gain from the
conflict?
- How does each side/person feel?
- What might happen next?
- Is there a solution that each side/person would agree
to, feel happy with?
Modelling a picture
Ensure the class understand the term 'conflict'. Groups then prepare a
still photograph of 'a conflict'. The still image should give clues not
only to who is in conflict but why. While the group are preparing ask
them what visual clues they need to make things clearer for the audience.
If it helps to know the incident is happening in a pub, draw a glass of
beer for one of them to hold, if they are arguing over money, draw them
a ten-pound note. Give them simple images and name them in writing if
necessary. They usually accept these simple depictions quite easily. When
the 'pictures' are shown to the group the onlookers should interpret what
they see. After a while whether they come to a group agreement or not
add some more clues. Say to the people in the photograph. "I'll tap
one of you on the shoulder, when I do you may speak. Say something that
you would say as that person in that situation". The group can decide
whom they want to hear from first- someone they think would give the best
clue. Does it alter their interpretation of the picture? Here are some
questions you might ask of the group looking at the picture:
- What is the picture about? Describe it.
- What is the situation, what's happening?
- When and where is the situation?
- Who are the people? How can you tell?
Here are some questions you might ask of people inside
the picture:
- What are you saying?
- What are you thinking?
- How are you feeling?
- What do you imagine the people are feeling?
- What might happen next?
- What does the picture make you feel?.
Hot Seating
As a follow up to the photograph you might want to interview some of the
characters in depth. Have the person playing the character sit on a sit
and be interviewed by the others. In this case the characters have to
invent a history. Don't spend large amounts of time on this if they never
improvised, learned or played the 'hot seat game' before, because they
may start contradicting themselves.
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